Tag "game testing"

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Balance adjustments in multiplayer games

People go to online games for different purposes. Skilled gamers come to humiliate and dominate, lovers of socialization come to appreciate chatter and guild clans, and business people begin to

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Updates Without Mistakes: Regression Testing in Game Development

Global market trends indicate that the economic slowdown will hit the technology and gaming sectors, as well as entertainment in general. A new report from Ampere Analysis predicts that the

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Rumor Has It: Myths of Unity Game Engine

Have you ever come across a game developer forum where Unity isn’t discussed? Something unreal. But is everything that is written about this engine true? We surfed dozens of sites

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The Secret of NFT Games Popularity: Features and Benefits

NFT games have caused a lot of buzz in the crypto and blockchain areas. A new technology ahead of the digital decade has enormous potential to change the entire gaming

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How to develop a crypto game to impress the market?

Cryptocurrency has become a global phenomenon in recent years. Various industries are benefiting from the convenience of cryptocurrency, and one of those industries is online gaming. As per a report

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Specifics of Augmented Reality Games Testing

Augmented reality (AR) is on the rise now, becoming a bigger trend every day. According to Statista, by 2024 the number of AR users worldwide will reach 1.7 billion people.

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Software Testing for Hyper-Casual Games: Simple Doesn’t Mean Easy

A couple of years ago everyone said that hyper-casual games were having a moment. But now it’s clear that the “moment” has stretched into a longer trend.  According to statistics

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Artificial Intelligence for Game Testing: A Friend or a Foe?

The game industry is developing at a rapid pace, and game testing, in turn, becomes a more puzzled and extensive one. Meantime, the advent of technologies powered with Artificial Intelligence

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How Game Testing Increases User Engagement: Secrets from QA Program Manager

User engagement defines a successful game. To explain how to increase this issue, we held a webinar on June 11 hosted by Ivan Kovalchuk, Program Manager, and QA engineer with

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Game Software Testing: Cases for enhancing in-house team

Complex logic, sophisticated graphics, intricate design – game development very much contrasts with other IT areas and hence requires appropriate testing. For in-house teams, such a multi-component nature requires selecting

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What we learned from 100,000 game bugs reported?

On October 25 QATestLab held a webinar with our best test engineers Ivan, Alex, and Nazar to learn about game testing from experienced insiders, dispel popular myths and discuss unusual

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